这样写的用处是什么, 仅仅是为了区分不同系统的实现?


/** * Atomic add */ template <typename ValueT> inline ValueT add_and_fetch(volatile ValueT *ptr, ValueT val); template <> inline uint64_t add_and_fetch(volatile uint64_t *ptr, uint64_t val) { #if LEVELDB_IS_SOLARIS return atomic_add_64_nv(ptr, val); #else return __sync_add_and_fetch(ptr, val); #endif } template <> inline uint32_t add_and_fetch(volatile uint32_t *ptr, uint32_t val) { #if LEVELDB_IS_SOLARIS return atomic_add_32_nv(ptr, val); #else return __sync_add_and_fetch(ptr, val); #endif } #if defined(__APPLE__) || defined(__OpenBSD__) || (defined(__s390__) && !defined(__s390x__)) template <> inline size_t add_and_fetch(volatile size_t *ptr, size_t val) { return __sync_add_and_fetch(ptr, val); } #endif });
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The C standard does not exactly define sizes of short, int, long, long long and their unsigned versions. Only minimum sizes are enforced. For sake of example consider x86_64 architecture. long on Linux is 64-bit whereas on 64-bit Windows it is 32-bit. Common approach to make code more portable is to use length-specific types like uint16_t or int32_t defined by C99's stdint.h header file. Three kinds of integer types are defined there:

  • with exactly specified size: uint8_t ,uint16_t ,int32_t, etc.
  • smallest type with at least specified size: uint_least8_t, uint_least16_t, int_least32_t, etc.
  • most efficient type with at least specified size: uint_fast8_t, uint_fast16_t, int_fast32_t, etc.

一句话就是为了代码的可移值性。

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